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Zenflow

Role Product Designer (Solo)
Tools Figma
Timeline Concept sprint, under 1 week
Type Self-initiated design exercise
Zenflow App Concept

Overview

Zenflow is a wellness app concept designed to solve a common friction point in fitness apps built for women: yoga and strength training are almost always treated as separate products, forcing users to juggle two apps, two habits, and two disconnected routines to get a complete wellness experience.

The Problem

Most fitness apps optimize for one lane — high-intensity gym tracking, or slow-paced yoga and mindfulness — rarely both. For women who want structured strength training and recovery/mindfulness work in one place, that means stitching together a routine across multiple apps with inconsistent design languages, separate logins, and no unified sense of progress.

Designing for Amara

To ground the design decisions, I designed around a practical user persona:

Amara, 27 — Marketing coordinator, new to structured fitness. Wants to build strength without the intimidation of traditional gym apps, and values mindfulness as part of her routine, not an afterthought. Short on time — needs a workout library that's fast to browse and easy to commit to, without decision fatigue.

This persona shaped two concrete decisions: an onboarding flow that reduces early friction (get her into a workout fast, not a lengthy setup process), and a workout library structured around how much time she has, not just workout type.

Persona Amara
Persona Amara

Process

Before moving into high-fidelity UI, I mapped out the core flows using low-fidelity wireframes. The goal was to solve for Amara's constraints early: eliminating setup friction and making the workout library immediately actionable based on her available time.

Design Direction

The visual system deliberately avoids the cold blues and high-energy neon greens most fitness apps default to.

Instead, Zenflow uses a warm palette of peach, brown, and nude tones — built to feel calming and approachable rather than clinical or intimidating, reinforcing the yoga-meets-strength positioning at a visual level, not just a functional one.

What I Designed

  • Onboarding flow — goal-setting, fitness level, and time-availability capture, designed to get a new user into her first session fast
  • Workout library — browsable by category and duration, structured around real time constraints rather than a generic exercise catalog

Screens

Constraints, Honestly

This was a deliberately scoped concept sprint, not a multi-week engagement — completed in under a week to test moving from concept to high-fidelity screens at speed. It reflects design thinking and execution quality under a tight timeline, not a full end-to-end product research cycle.

Outcome / Reflection

This project was a rapid exercise in product thinking, demonstrating my ability to move quickly from a high-level persona to concrete, high-fidelity UI constraints. It highlights a pragmatic approach to user flows, prioritizing speed-to-value for the end user while maintaining a polished and cohesive design language.

Projected — not measured: A streamlined 3-step onboarding flow like the one designed here typically reduces user drop-off by an estimated 20-30% compared to the lengthy setup flows common in traditional fitness applications.